AoeStats
← Ivan

Black Forest

508300490Analyzed
2v2 RM · 10d ago on Sep 21, 2026· 68m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Burgundians · Czechia
668
+13
🇺🇸 Celts · United States
664
+13
🇨🇱 Romans · Chile
671
-15
🇨🇱 Byzantines · Chile
546
-11
Player eAPM Actions Feudal Castle Imperial Opening
23 1,596 15:43 26:47 39:31 ⚔ Archer Rush
20 1,366 15:03 24:40 37:11 ⛏ Fast Castle
16 1,094 16:18 28:30 40:34 ⛏ Fish Boom FC
13 867 16:52 22:23 34:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,740 30,917 11,595 1,695 75,947 84,606
33,270 14,230 18,385 785 66,670 77,165
24,055 27,465 12,045 3,075 66,640 104,341
16,765 24,822 11,395 3,140 56,122 69,666
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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