AoeStats
← brunoaraujo

Black Forest

510211433Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 70m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Khmer · Brazil
606
+15
🇦🇺 Shu · Australia
585
+16
🇺🇸 Ethiopians · United States
591
-16
🇺🇸 Celts · United States
564
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 2,271 12:39 22:49 35:41 ⚔ FC into Archers
22 1,590 16:37 28:48 40:21 ⛏ Fast Castle
17 1,174 16:42 33:02 45:34 ⛏ Fast Castle
10 715 16:00 35:56 52:56 ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
56,400 21,507 22,120 4,240 104,267 131,512
23,850 27,924 23,375 4,255 79,404 90,736
33,790 20,995 18,140 4,830 77,755 80,817
16,350 11,948 9,890 875 39,063 54,111
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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