AoeStats
← brunoaraujo

Black Forest

510203656Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 95m 44s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Spanish · Italy
622
+16
🇹🇷 Turks · Türkiye
583
+18
🇫🇷 Bohemians · France
520
+21
🇺🇸 Khmer · United States
679
-20
🇧🇷 Khmer · Brazil
606
-18
🇨🇳 Poles · China
597
-17
Player eAPM Actions Feudal Castle Imperial Opening
27 2,558 13:58 24:23 32:56 ◆ FC into Fast Imp
27 2,549 11:15 22:04 35:26 ⛏ Fish Boom FC
20 1,959 16:57 31:36 40:31 ⛏ Fast Castle
16 1,488 14:29 26:11 36:26 ⛏ Fast Castle
15 1,393 12:06 23:09 38:55 ⛏ Fast Castle
14 1,357 11:47 25:02 28:21 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
58,690 88,132 77,835 6,165 230,822 254,373
43,435 33,670 42,700 4,570 124,375 177,629
26,005 50,780 41,830 4,450 123,065 185,091
43,215 42,684 30,190 4,320 120,409 143,263
69,880 20,850 20,200 3,610 114,540 159,704
50,000 25,697 27,560 3,830 107,087 180,063
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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