AoeStats
← brunoaraujo

Black Forest

510165628Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 108m 22s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Bohemians · France
679
+16
🇨🇳 Celts · China
624
+18
🇧🇷 Khmer · Brazil
586
+20
🇨🇿 Bulgarians · Czechia
716
-19
🇨🇿 Britons · Czechia
687
-19
🇨🇿 Aztecs · Czechia
634
-16
Player eAPM Actions Feudal Castle Imperial Opening
25 2,757 14:11 23:27 34:08 ⛏ Fast Castle
23 2,511 14:54 27:16 32:27 ⚔ Towers FC into Fast Imp
21 2,251 12:48 19:28 36:31 ⛏ Fast Castle
20 2,190 10:27 23:59 37:09 ⚔ Skirmisher Rush
12 1,277 10:40 18:35 36:07 ⛏ Fast Castle
11 1,234 13:46 25:47 38:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
89,665 33,768 36,200 5,335 164,968 188,247
68,595 56,100 17,740 4,845 147,280 169,170
33,175 70,682 28,245 3,065 135,167 143,874
30,440 46,110 29,985 4,420 110,955 167,868
46,330 30,622 22,555 4,845 104,352 142,949
18,050 42,678 22,795 11,145 94,668 185,218
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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