AoeStats
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Arena

510131172Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 74m 3s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Celts · India
577
+15
🇮🇳 Turks · India
577
+15
🇧🇷 Khmer · Brazil
602
-16
🇪🇸 Turks · Spain
519
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 2,049 10:42 18:16 37:29
19 1,398 12:54 25:13 38:40 ⛏ Fast Castle
17 1,260 16:22 26:18 40:46 ⛏ Fast Castle
15 1,146 11:07 20:52 37:25 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
36,065 30,015 21,755 5,560 93,395 104,941
21,760 27,865 21,015 4,950 75,590 95,237
29,065 17,320 13,385 3,650 63,420 72,596
23,010 6,570 13,890 2,800 46,270 77,718
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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