AoeStats
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Arena

510000794Analyzed
2v2 RM · 3d ago on Sep 29, 2026· 89m 14s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Georgians · United Kingdom
599
+17
🇧🇷 Khmer · Brazil
585
+17
🇺🇸 Khmer · United States
615
-17
🇺🇸 Britons · United States
608
-17
Player eAPM Actions Feudal Castle Imperial Opening
32 2,850 11:23 16:34 35:19 ⛏ Fast Castle
28 2,472 14:21 24:36 43:45 ⛏ Fast Castle
15 1,325 10:44 19:16 37:30 ⛏ Fast Castle
14 1,208 10:28 22:21 37:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,740 33,030 38,400 3,190 122,360 124,550
53,195 29,790 27,595 4,960 115,540 159,366
53,530 27,175 23,430 4,490 108,625 161,658
12,925 31,875 29,655 5,125 79,580 101,254
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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