AoeStats
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Black Forest

509738447Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 54m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Khmer · United Kingdom
1005
+14
🇹🇷 Khmer · Türkiye
999
+14
🇺🇸 Khmer · United States
990
-15
🇺🇸 Mongols · United States
934
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 1,917 11:18 18:02 36:12 ⚔ Scout Rush
22 1,217 20:54 26:18 41:09 ⚔ FC into Scouts
17 959 13:41 20:15 37:51 ⛏ Fast Castle
12 650 20:09 34:35 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,650 23,008 9,150 2,280 66,088 72,737
22,765 21,171 17,440 1,680 63,056 77,155
30,320 15,473 10,585 4,525 60,903 67,139
10,830 9,455 2,860 1,190 24,335 27,253
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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