AoeStats
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MegaRandom

509712148Analyzed
2v2 RM · 5d ago on Sep 27, 2026· 55m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
765
+19
🇫🇷 Hindustanis · France
742
+20
🇺🇸 Bengalis · United States
832
-50
🇨🇱 Romans · Chile
818
-19
Player eAPM Actions Feudal Castle Imperial Opening
26 1,458 9:55 22:30 39:09 ⛏ Fish Boom FC
23 1,251 13:29 20:12 39:58 ⛏ Fast Castle
16 912 10:17 15:25 35:29 ⛏ Fast Castle
11 587 13:45 24:52 34:39 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
23,810 16,340 23,045 200 63,395 66,595
18,180 21,355 11,845 2,150 53,530 74,696
15,085 7,963 4,960 1,050 29,058 31,736
8,325 7,830 3,100 200 19,455 24,255
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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