AoeStats
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Black Forest

509158475Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 53m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Bohemians · Czechia
745
+19
🇷🇴 Portuguese · Romania
741
+19
🇲🇽 Turks · Mexico
714
+20
🇹🇷 Britons · Türkiye
670
+22
🇷🇺 Shu · Russia
984
-27
🇷🇺 Turks · Russia
750
-18
🇷🇺 Burmese · Russia
745
-18
🇷🇺 Huns · Russia
738
-17
Player eAPM Actions Feudal Castle Imperial Opening
32 1,708 11:05 30:39 — ⚔ Scouts into Skirms
30 1,593 11:17 17:26 34:35 ⛏ Fast Castle
30 1,617 11:22 20:44 45:19 ⚔ M@A Rush
29 1,550 14:03 24:32 42:34 ⚔ Towers FC
24 1,302 13:17 28:28 38:19
18 962 11:11 21:51 45:47 ⛏ Fast Castle
12 640 13:06 25:26 42:29 ⛏ Fast Castle
9 475 10:15 25:01 35:08 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,210 14,089 15,215 1,490 50,004 55,901
18,140 18,315 8,300 3,000 47,755 51,040
15,470 16,060 14,870 900 47,300 65,029
20,305 12,615 9,690 2,150 44,760 56,914
21,335 10,230 10,990 2,150 44,705 56,827
15,330 11,299 5,010 1,555 33,194 35,668
12,720 6,455 8,300 2,875 30,350 34,959
7,555 9,088 2,430 2,000 21,073 25,427
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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