AoeStats
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Oasis

509146677Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 66m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Portuguese · India
784
+15
🇮🇳 Inca · India
779
+15
🇮🇳 Teutons · India
756
+16
🇮🇳 Ethiopians · India
726
+17
🇷🇺 Byzantines · Russia
766
-16
🇷🇺 Armenians · Russia
761
-16
🇷🇺 Huns · Russia
754
-16
🇷🇺 Britons · Russia
746
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 3,051 10:35 20:46 36:57 ⛏ Fast Castle
41 2,718 10:09 19:49 29:43 ⛏ Fast Castle
21 1,369 12:35 18:22 39:51 ⛏ Fast Castle
20 1,310 11:42 22:08 — ⛏ Fast Castle
17 1,153 11:57 20:37 42:15 ⛏ Fast Castle
17 1,127 13:46 20:49 42:31 ⛏ Fast Castle
12 796 11:40 15:59 31:01 ⛏ Fast Castle
11 708 13:15 23:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,125 21,573 23,835 1,550 81,083 92,878
38,535 8,475 15,580 3,430 66,020 94,130
17,365 25,290 15,590 3,300 61,545 89,878
27,970 9,953 14,915 3,090 55,928 73,342
14,950 15,555 15,780 850 47,135 79,963
15,450 18,170 10,090 1,845 45,555 59,637
13,160 11,253 8,845 2,800 36,058 45,079
14,610 9,401 5,055 2,050 31,116 39,838
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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