AoeStats
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Arena

508276735Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 35m 59s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Italians · Argentina
1109
+17
🇦🇷 Huns · Argentina
1100
+18
🇦🇷 Goths · Argentina
963
+22
🇨🇭 Ethiopians · Switzerland
1159
-20
🇨🇭 Sicilians · Switzerland
1156
-20
🇧🇾 Turks · Belarus
1080
-17
Player eAPM Actions Feudal Castle Imperial Opening
36 1,309 11:24 15:15 19:58 ◆ FC into Fast Imp
34 1,230 10:49 14:19 30:27 ⛏ Fast Castle
34 1,235 10:34 15:05 26:39 ⛏ Fast Castle
26 918 10:45 — —
24 875 11:54 17:28 — ⚔ FC into Towers
24 881 12:24 16:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,195 3,520 7,045 0 23,760 25,853
8,950 8,855 4,620 850 23,275 30,290
10,685 7,283 1,500 3,000 22,468 26,125
5,825 7,095 4,565 650 18,135 20,793
4,045 4,247 880 880 10,052 11,904
3,850 4,060 0 0 7,910 19,046
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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