AoeStats
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Oasis

508275055Analyzed
3v3 RM · 11d ago on Sep 21, 2026· 7m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Portuguese · Norway
1188
+14
🇳🇴 Tupi · Norway
1117
+17
🇳🇴 Lithuanians · Norway
1085
+19
🇨🇭 Maya · Switzerland
1194
-18
🇨🇴 Persians · Colombia
1147
-17
🇩🇪 Franks · Germany
1107
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 327 — — —
40 298 — — —
40 302 — — —
33 246 — — —
28 208 — — —
13 101 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,350 375 50 0 1,775 1,984
1,250 250 0 0 1,500 1,407
1,000 400 50 0 1,450 1,478
700 450 50 0 1,200 1,577
700 330 0 0 1,030 1,365
600 225 0 0 825 1,153
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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