AoeStats
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Pilgrims

508262636Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 29m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1219
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1217
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1207
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1160
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1211
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🇨🇭 Persians · Switzerland
1210
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🇳🇱 Teutons · Netherlands
1191
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Player eAPM Actions Feudal Castle Imperial Opening
44 1,302 13:31 25:21 — ⛏ Fish Boom into Fire Galleys FC
42 1,242 12:15 21:29 — ⛏ Fish Boom into Fire Galleys FC
34 1,003 12:07 17:15 — ⛏ Fast Castle
28 822 15:11 — — ⚔ Fish Boom into Towers into Archers
28 840 9:52 21:06 — ⛏ Fish Boom FC
28 831 14:10 20:57 — ⚔ Fish Boom into Towers FC
18 524 13:15 17:53 — ⛏ Fish Boom FC
18 539 12:18 22:21 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
8,345 5,394 1,950 1,200 16,889 18,652
5,460 9,350 1,540 200 16,550 21,198
4,935 7,153 550 1,795 14,433 17,251
6,480 6,127 390 1,180 14,177 15,872
4,215 5,512 765 1,785 12,277 13,612
4,395 4,565 715 2,050 11,725 12,442
3,850 5,045 1,200 665 10,760 13,053
3,275 5,385 475 1,315 10,450 9,995
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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