AoeStats
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Arabia

507221529Analyzed
2v2 RM · 15d ago on Sep 17, 2026· 53m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Franks · New Zealand
609
+13
🇳🇿 Tatars · New Zealand
595
+14
🇳🇿 Cumans · New Zealand
576
-32
🇳🇿 Vietnamese · New Zealand
515
-12
Player eAPM Actions Feudal Castle Imperial Opening
17 895 10:28 20:37 35:24 ⚔ Skirmisher Rush
13 707 13:34 25:46 39:37
12 643 10:55 21:47 36:08 ⚔ Scout Rush
10 536 12:11 21:15 38:45 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,975 22,680 7,795 2,850 57,300 81,652
22,935 15,155 11,020 4,965 54,075 63,111
21,030 15,460 10,750 2,250 49,490 61,972
16,500 16,404 10,015 3,075 45,994 57,581
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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