AoeStats
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Arena

507219724Analyzed
2v2 RM · 15d ago on Sep 17, 2026· 30m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
745
+9
🇲🇽 Celts · Mexico
614
+13
🇳🇿 Burmese · New Zealand
606
-30
🇳🇿 Vietnamese · New Zealand
524
-9
Player eAPM Actions Feudal Castle Imperial Opening
19 588 13:09 22:58 — ⚔ Towers FC
17 525 11:14 20:45 — ⛏ Fast Castle
13 384 12:03 17:38 — ⛏ Fast Castle
9 283 13:18 29:47 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,830 7,685 940 850 18,305 20,728
8,745 6,080 635 850 16,310 18,075
5,300 3,245 400 2,000 10,945 12,730
4,605 3,690 905 0 9,200 9,553
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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