AoeStats
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Nomad

506812920Analyzed
2v2 RM · 17d ago on Sep 15, 2026· 29m 25s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Franks · United Kingdom
633
+15
🇷🇺 Italians · Russia
521
+19
🇳🇿 Burgundians · New Zealand
651
-45
🇳🇿 Cumans · New Zealand
539
-15
Player eAPM Actions Feudal Castle Imperial Opening
18 516 17:44 28:26 — ⚔ Fish Boom into Archers
15 437 14:48 — —
15 434 20:10 — — ⚔ Fish Boom into Scouts
8 235 15:11 26:32 —

Resources

Player Food Wood Gold Stone Spent Collected
7,245 6,375 745 100 14,465 15,701
6,335 3,868 130 200 10,533 13,686
4,450 3,808 750 325 9,333 12,292
4,400 2,760 410 1,400 8,970 9,382
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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