AoeStats
← Kritika

African Clearing

510949111Analyzed
4v4 RM · 5h ago on Oct 3, 2026· 6m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Slavs · Taiwan
1604
+9
🇹🇼 Mapuche · Taiwan
1517
+12
🇮🇳 Magyars · India
1395
+17
🇹🇼 Vietnamese · Taiwan
1386
+17
🇭🇰 Cumans · Hong Kong SAR China
1466
-15
🇨🇳 Huns · China
1430
-14
🇨🇳 Malians · China
1427
-14
🇺🇸 Malay · United States
1382
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 317 — — —
48 313 — — —
47 307 — — —
44 285 — — —
40 262 — — —
35 227 — — —
31 201 — — —
10 63 — — —

Resources

Player Food Wood Gold Stone Spent Collected
850 400 0 105 1,355 876
700 425 0 100 1,225 580
500 487 50 100 1,137 431
400 550 0 100 1,050 342
600 300 0 100 1,000 614
550 350 0 100 1,000 397
500 343 50 100 993 355
0 275 0 100 375 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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