AoeStats
← Kritika

Black Forest

510767336Analyzed
4v4 RM · 14h ago on Oct 2, 2026· 41m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Italians · France
1426
+15
🇫🇷 Ethiopians · France
1422
+15
🇩🇪 Jurchens · Germany
1417
+15
🇺🇸 Japanese · United States
1415
+15
🇭🇰 Britons · Hong Kong SAR China
1441
-17
🇮🇳 Cumans · India
1430
-16
🇨🇳 Mongols · China
1408
-15
🇭🇰 Bohemians · Hong Kong SAR China
1330
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 2,026 10:19 17:52 29:40 ⛏ Fast Castle
42 1,756 11:14 21:49 33:21 ⛏ Fast Castle
37 1,551 10:31 14:54 28:58 ⛏ Fast Castle
36 1,484 10:58 14:32 26:17 ⛏ Fast Castle
32 1,336 12:02 18:27 29:38 ⛏ Fast Castle
31 1,278 8:49 20:05 30:15 ⛏ Fast Castle
25 1,053 11:39 15:19 28:46 ⛏ Fast Castle
19 800 12:27 17:00 33:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,700 17,850 10,935 2,980 57,465 64,571
16,670 24,220 14,735 1,550 57,175 59,134
21,835 19,411 10,910 950 53,106 61,545
11,925 21,180 10,195 1,185 44,485 47,793
18,050 9,637 10,905 850 39,442 40,692
13,225 13,086 8,665 1,730 36,706 42,307
11,375 10,562 4,100 1,935 27,972 29,682
7,940 9,937 7,550 1,480 26,907 27,658
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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