AoeStats
← Kritika

African Clearing

510758925Analyzed
4v4 RM · 15h ago on Oct 2, 2026· 51m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
1419
+13
🇮🇳 Berbers · India
1417
+13
🇺🇸 Vikings · United States
1385
+15
🇨🇭 Bulgarians · Switzerland
1311
+18
🇦🇷 Gurjaras · Argentina
1461
-19
🇨🇳 Goths · China
1370
-15
🇹🇷 Teutons · Türkiye
1311
-13
🇹🇼 Bengalis · Taiwan
1281
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 2,156 13:28 17:34 39:42 ⛏ Fast Castle
38 1,981 15:02 25:34 43:20 ⚔ Archer Rush
36 1,860 12:38 19:56 39:30 ⛏ Fast Castle
36 1,877 14:24 18:46 — ⛏ Fast Castle
36 1,882 13:23 18:41 41:59 ⛏ Fast Castle
35 1,798 12:06 22:17 — ⚔ Scout Rush
22 1,151 12:27 17:50 42:03 ⛏ Fast Castle
20 1,049 12:08 25:46 38:05 ⚔ Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
45,945 18,827 18,150 2,450 85,372 86,799
22,555 11,089 9,475 1,250 44,369 44,540
11,920 18,047 9,100 3,110 42,177 42,805
12,625 15,785 8,490 2,800 39,700 52,374
16,620 7,680 8,420 2,300 35,020 37,948
8,940 13,290 7,885 2,400 32,515 38,901
13,260 11,839 3,245 1,650 29,994 31,581
7,450 5,023 1,480 1,200 15,153 15,030
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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