AoeStats
← Kritika

African Clearing

510746313Analyzed
4v4 RM · 16h ago on Oct 2, 2026· 15m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Saracens · Japan
1459
+16
🇮🇳 Magyars · India
1413
+18
🇫🇷 Hindustanis · France
1368
+21
🇮🇳 Turks · India
1354
+20
🇨🇳 Vietnamese · China
1482
-19
🇨🇳 Dravidians · China
1461
-19
🇨🇳 Spanish · China
1456
-19
🇨🇳 Saracens · China
1430
-18
Player eAPM Actions Feudal Castle Imperial Opening
59 936 13:39 — —
52 829 12:55 — — ⛏ Fast Castle
48 761 12:36 — — ⚔ Scout Rush
40 646 11:38 — — ⚔ Archer Rush
40 645 12:07 — — ⚔ Archer Rush
34 543 11:55 — — ⚔ Archer Rush
28 452 11:58 — — ⚔ Scout Rush
23 361 14:16 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
2,800 1,528 250 100 4,678 4,202
1,885 1,833 325 245 4,288 3,676
2,250 1,540 415 0 4,205 4,086
2,635 1,409 50 100 4,194 4,122
2,000 1,560 325 225 4,110 3,508
2,550 1,086 250 100 3,986 4,900
2,495 1,380 50 0 3,925 4,331
1,600 1,279 50 100 3,029 2,786
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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