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Black Forest

510603196Analyzed
3v3 RM · 1d ago on Oct 1, 2026· 47m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1178
+13
🇹🇷 Britons · Türkiye
1173
+13
🇨🇿 Slavs · Czechia
1147
+14
🇦🇹 Turks · Austria
1170
-16
1162
-16
🇦🇹 Bohemians · Austria
976
-8
Player eAPM Actions Feudal Castle Imperial Opening
48 2,281 12:10 16:33 37:48 ⛏ Fast Castle
31 1,469 13:21 20:40 36:29 ⛏ Fish Boom FC
23 1,119 13:26 20:01 32:16 ⛏ Fish Boom FC
19 921 12:32 17:46 27:15 ⛏ Fast Castle
16 748 10:56 15:33 34:20 ⛏ Fast Castle
16 756 17:12 23:05 — ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
24,170 19,586 13,520 6,070 63,346 76,820
25,055 21,720 11,005 1,630 59,410 67,449
24,265 14,517 12,465 1,705 52,952 64,445
13,170 18,469 13,870 4,505 50,014 61,651
10,195 11,509 6,845 1,750 30,299 37,202
8,535 8,520 2,910 1,160 21,125 24,656
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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