AoeStats
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Arabia

510479513Analyzed
3v3 RM · 17h ago on Oct 1, 2026· 55m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Magyars · United States
1126
+16
🇨🇳 Franks · China
1123
+16
🇷🇺 Mongols · Russia
1085
+18
🇨🇳 Wei · China
1150
-18
🇨🇳 Italians · China
1137
-17
🇦🇹 Gurjaras · Austria
1078
-15
Player eAPM Actions Feudal Castle Imperial Opening
57 3,203 10:15 23:22 48:11 ⚔ M@A Rush
54 3,005 9:03 24:14 — ⚔ Scouts into Archers
39 2,199 10:17 26:59 52:04 ⚔ Archer Rush
38 2,132 10:46 16:00 37:24 ⛏ Fast Castle
27 1,520 9:27 23:33 50:33 ⚔ Scout Rush
25 1,371 10:38 15:41 38:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,335 11,831 15,020 950 62,136 75,636
16,800 23,938 10,705 1,600 53,043 70,760
24,085 10,742 13,285 3,775 51,887 54,683
23,525 10,224 5,140 2,970 41,859 42,762
15,520 10,856 4,280 2,900 33,556 36,837
11,445 10,133 4,700 1,175 27,453 29,257
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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