AoeStats
← Jari Emil Sillanpää

Black Forest

507559331Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 44m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Hindustanis · Finland
1562
+15
🇫🇮 Muisca · Finland
1547
+13
🇫🇮 Italians · Finland
1526
+14
🇫🇮 Bohemians · Finland
1145
+28
🇳🇱 Celts · Netherlands
1496
-17
🇬🇧 Byzantines · United Kingdom
1486
-17
🇩🇪 Sicilians · Germany
1478
-17
🇦🇷 Japanese · Argentina
1435
-16
Player eAPM Actions Feudal Castle Imperial Opening
58 2,603 13:20 16:51 32:02 ⛏ Fish Boom FC
50 2,229 11:27 15:02 29:49 ⛏ Fish Boom FC
49 2,190 23:36 27:22 38:38 ⛏ Fish Boom FC
39 1,758 11:43 15:34 30:07 ⛏ Fish Boom FC
36 1,623 13:55 19:44 37:19 ⛏ Fast Castle
35 1,574 10:43 14:49 29:05 ⛏ Fast Castle
34 1,510 11:05 19:35 — ⛏ Fast Castle
28 1,253 12:21 16:17 33:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,870 21,615 17,850 2,395 62,730 77,482
28,585 17,565 11,110 4,330 61,590 74,274
18,740 24,015 12,760 2,400 57,915 74,796
25,885 15,034 7,320 2,800 51,039 58,612
19,700 19,628 7,040 2,395 48,763 58,920
17,000 13,408 9,810 1,620 41,838 44,020
13,520 15,617 11,300 225 40,662 48,579
8,100 12,714 2,840 2,415 26,069 28,599
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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