AoeStats
← Jari Emil Sillanpää

Lombardia

507554746Analyzed
3v3 RM · 14d ago on Sep 18, 2026· 26m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Britons · Finland
1549
+13
1536
+11
🇫🇮 Huns · Finland
1515
+11
1447
-12
🇹🇷 Poles · Türkiye
1404
-10
🇨🇿 Magyars · Czechia
1396
-10
Player eAPM Actions Feudal Castle Imperial Opening
55 1,470 11:27 15:24 — ⛏ Fast Castle
46 1,229 9:01 21:37 — ⚔ Scout Rush
38 1,005 9:00 25:13 — ⚔ Scout Rush
37 987 10:58 14:44 — ⛏ Fast Castle
26 689 10:06 23:47 — ⚔ Scout Rush
22 599 10:44 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,200 5,454 1,050 950 15,654 17,063
9,370 4,197 690 100 14,357 14,679
7,855 4,660 850 750 14,115 14,865
4,950 5,026 3,610 260 13,846 14,954
7,130 4,469 1,270 100 12,969 13,837
6,955 4,444 350 145 11,894 12,521
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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