AoeStats
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Arena

510147863Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 41m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Huns · Türkiye
692
+9
🇹🇷 Britons · Türkiye
660
+10
🇺🇸 Franks · United States
658
+10
🇺🇸 Goths · United States
410
+21
🇨🇦 Byzantines · Canada
548
-13
🇵🇪 Maya · Peru
532
-13
🇩🇪 Teutons · Germany
523
-12
🇧🇷 Teutons · Brazil
506
-12
Player eAPM Actions Feudal Castle Imperial Opening
18 751 10:15 22:18 38:50 ⚔ FC into Scouts
13 547 14:01 19:14 30:38 ⛏ Fast Castle
11 448 15:52 23:17 — ⚔ M@A Rush
11 441 11:33 27:00 39:23 ⛏ Fast Castle
11 454 12:24 25:34 — ⚔ Tower Rush
2 98 — — —
1 34 — — —
0 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
17,330 18,700 7,090 2,500 45,620 51,266
17,105 12,235 5,145 950 35,435 40,697
11,000 5,765 2,740 475 19,980 24,897
8,930 5,015 2,395 2,115 18,455 18,326
8,455 5,055 3,300 1,400 18,210 30,205
250 200 0 0 450 173
150 50 0 0 200 131
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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