AoeStats
← batata-angolan

Arena

509248287Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 44m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Hindustanis · Colombia
705
+20
🇩🇴 Romans · Dominican Republic
693
+20
🇨🇴 Burmese · Colombia
675
+21
🇺🇸 Bohemians · United States
656
+21
🇧🇷 Vietnamese · Brazil
936
-101
🇧🇷 Cumans · Brazil
754
-19
🇧🇷 Tatars · Brazil
718
-18
🇧🇷 Goths · Brazil
717
-18
Compared against 526,368 analysed team-game players on Arena.
Comander D
Feudal Age 12:31 vs 10:55
btm 10%
Castle Age 17:35 vs 16:03
btm 32%
Imperial Age 32:53 vs 32:17
btm 45%
eAPM 21 vs 27
btm 31%
First military 18:37 vs 18:52
top 48%
▼ Slow Feudal Age at 12:31 — slower than 90% of analysed players on Arena
▲ Town centers almost never idle — 2s across the first 17:35
Nothing happened, go cry! D
Feudal Age 12:19 vs 10:55
btm 12%
Castle Age 17:19 vs 16:03
btm 34%
Imperial Age 37:24 vs 32:17
btm 17%
eAPM 19 vs 27
btm 25%
First military 19:20 vs 18:52
btm 46%
▼ Slow Feudal Age at 12:19 — slower than 88% of analysed players on Arena
▼ Slow Imperial Age at 37:24 — slower than 83% of analysed players on Arena
▼ Low eAPM (19) — busier hands win idle time back
▼ Loom after the Feudal click (16:33) — usually safest before it
▲ Town centers almost never idle — 20s across the first 17:19
Arcanine1220 D
Feudal Age 11:17 vs 10:55
btm 35%
Castle Age 16:18 vs 16:03
btm 46%
Imperial Age 39:54 vs 32:17
btm 10%
eAPM 17 vs 27
btm 19%
First military 19:49 vs 18:52
btm 43%
▼ Slow Imperial Age at 39:54 — slower than 90% of analysed players on Arena
▼ Low eAPM (17) — busier hands win idle time back
▼ Loom after the Feudal click (9:26) — usually safest before it
▲ Town centers almost never idle — 14s across the first 16:18
EL THANOS D
Feudal Age 12:00 vs 10:55
btm 17%
Castle Age 17:53 vs 16:03
btm 29%
Imperial Age 32:29 vs 32:17
btm 48%
eAPM 15 vs 27
btm 12%
First military 22:54 vs 18:52
btm 26%
▼ Slow Feudal Age at 12:00 — slower than 83% of analysed players on Arena
▼ Low eAPM (15) — busier hands win idle time back
▲ Town centers almost never idle — 11s across the first 17:53
batata-angolan D
Feudal Age 11:25 vs 10:55
btm 31%
Castle Age 19:10 vs 16:03
btm 21%
Imperial Age — vs 32:17
btm 0%
eAPM 13 vs 27
btm 9%
First military 22:40 vs 18:52
btm 27%
▼ Slow Castle Age at 19:10 — slower than 79% of analysed players on Arena
▼ Low eAPM (13) — busier hands win idle time back
▼ Loom after the Feudal click (13:38) — usually safest before it
Ze taboca5485 D
Feudal Age 13:40 vs 10:55
btm 3%
Castle Age 34:54 vs 16:03
btm 0%
Imperial Age — vs 32:17
btm 0%
eAPM 13 vs 27
btm 9%
First military 13:48 vs 18:52
top 9%
▼ Slow Feudal Age at 13:40 — slower than 97% of analysed players on Arena
▼ Slow Castle Age at 34:54 — slower than 100% of analysed players on Arena
▼ Low eAPM (13) — busier hands win idle time back
▲ Early military at 13:48 (Militia) — earlier than 91% of analysed players on Arena
▼ Town centers idle 19:23 of the first 34:54 — keep villagers queued
TokyoTV4173 D
Feudal Age 13:58 vs 10:55
btm 2%
Castle Age 23:21 vs 16:03
btm 7%
Imperial Age 34:15 vs 32:17
btm 35%
eAPM 14 vs 27
btm 11%
First military 33:09 vs 18:52
btm 2%
▼ Slow Feudal Age at 13:58 — slower than 98% of analysed players on Arena
▼ Slow Castle Age at 23:21 — slower than 93% of analysed players on Arena
▼ Low eAPM (14) — busier hands win idle time back
▼ First military only at 33:09 (Rattan Archer) — later than 98% of analysed players on Arena
▼ Town centers idle 5:36 of the first 23:21 — keep villagers queued
halou157 D
Feudal Age 14:03 vs 10:55
btm 2%
Castle Age 26:10 vs 16:03
btm 3%
Imperial Age — vs 32:17
btm 0%
eAPM 16 vs 27
btm 16%
First military 18:22 vs 18:52
top 46%
▼ Slow Feudal Age at 14:03 — slower than 98% of analysed players on Arena
▼ Slow Castle Age at 26:10 — slower than 97% of analysed players on Arena
▼ Low eAPM (16) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
▼ Town centers idle 10:55 of the first 26:10 — keep villagers queued
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