AoeStats
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Nomad

510597607Analyzed
2v2 RM · 19h ago on Oct 1, 2026· 45m 41s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Teutons · Mexico
1009
+16
🇲🇽 Huns · Mexico
985
+17
🇹🇷 Persians · Türkiye
1044
-18
🇹🇷 Goths · Türkiye
968
-29
Player eAPM Actions Feudal Castle Imperial Opening
31 1,398 15:14 22:31 34:12 ⛏ Fish Boom FC
29 1,333 14:40 20:08 45:06 ⛏ Fast Castle
19 870 16:42 21:02 33:44 ⛏ Fish Boom FC
15 698 14:57 20:10 42:52 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
16,920 18,390 6,135 3,065 44,510 49,304
13,705 13,905 5,885 1,715 35,210 38,481
15,360 11,760 6,010 1,715 34,845 35,220
16,760 10,758 4,250 1,600 33,368 38,031
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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