AoeStats
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Black Forest

510436263Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 50m 38s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Lithuanians · Mexico
954
+15
🇺🇸 Bohemians · United States
933
+16
🇦🇷 Malay · Argentina
964
-16
🇪🇸 Saracens · Spain
914
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,463 16:03 21:07 39:46 ⛏ Fast Castle
19 949 16:42 21:57 — ⛏ Fast Castle
17 876 17:13 22:37 36:56 ⛏ Fish Boom FC
16 799 15:47 24:36 38:58 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
20,430 26,948 9,155 3,125 59,658 70,209
17,830 18,005 13,105 2,150 51,090 68,601
16,125 17,145 8,405 2,060 43,735 50,356
8,915 7,354 2,955 1,485 20,709 23,176
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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