AoeStats
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Nomad

510360900Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 56m 23s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Koreans · Argentina
1063
+12
🇦🇷 Ethiopians · Argentina
1014
+15
🇪🇸 Vikings · Spain
992
-14
🇲🇽 Huns · Mexico
967
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 2,912 14:50 25:02 42:08 ⚔ Fish Boom into Archers FC
33 1,844 13:23 18:28 43:24 ⛏ Fish Boom FC
26 1,480 14:38 29:39 46:01 ⚔ Fish Boom into Archers
15 841 16:46 33:11 — ⚔ M@A into Fire Galleys into Towers

Resources

Player Food Wood Gold Stone Spent Collected
22,970 33,945 7,185 2,450 66,550 70,256
15,815 20,454 12,705 4,200 53,174 54,336
7,825 15,699 9,925 1,605 35,054 37,690
7,695 8,150 1,850 2,135 19,830 20,642
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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