AoeStats
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Arena

506986973Analyzed
3v3 RM · 18d ago on Sep 16, 2026· 60m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
986
+12
🇺🇸 Bohemians · United States
953
+13
🇺🇸 Teutons · United States
891
+15
🇵🇪 Bohemians · Peru
952
-16
🇨🇴 Slavs · Colombia
878
-13
🇵🇪 Portuguese · Peru
826
-11
Player eAPM Actions Feudal Castle Imperial Opening
21 1,258 10:32 15:32 30:04 ⛏ Fast Castle
21 1,298 10:40 15:11 34:05 ⛏ Fast Castle
18 1,098 10:31 15:27 30:30 ⛏ Fast Castle
17 999 11:13 15:22 33:32 ⛏ Fast Castle
17 1,036 11:05 15:31 36:13 ⛏ Fast Castle
14 864 11:53 18:34 32:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,470 30,380 17,640 11,250 84,740 87,292
36,655 18,035 20,420 2,800 77,910 94,974
24,020 25,500 11,920 2,405 63,845 72,525
31,260 20,525 7,645 1,600 61,030 82,688
15,865 19,390 11,505 2,985 49,745 64,121
9,035 9,960 6,945 650 26,590 30,308
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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