AoeStats
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Arabia

503816586Analyzed
2v2 RM · 1mo ago on Sep 2, 2026· 35m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Japanese · Italy
896
+12
🇹🇷 Turks · Türkiye
859
+14
🇮🇳 Bohemians · India
814
-31
🇮🇳 Mongols · India
814
-31
Player eAPM Actions Feudal Castle Imperial Opening
41 1,458 10:13 26:27 — ⚔ Scout Rush
33 1,168 10:04 20:59 — ⚔ M@A FC
25 889 11:03 21:33 — ⛏ Fast Castle
11 392 12:21 26:44 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,825 8,164 2,625 1,110 22,724 27,174
9,430 5,950 2,615 650 18,645 21,474
5,630 3,155 1,315 100 10,200 11,184
5,025 2,883 1,030 650 9,588 11,751
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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