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Arena

504844601Analyzed
3v3 RM · 27d ago on Sep 6, 2026· 50m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Turks · Colombia
1030
+14
🇨🇴 Khmer · Colombia
947
+17
🇨🇴 Vietnamese · Colombia
894
+19
🇸🇪 Bohemians · Sweden
1037
-19
🇸🇪 Cumans · Sweden
990
-17
🇸🇪 Romans · Sweden
895
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 2,377 10:42 15:02 30:43 ⛏ Fast Castle
42 2,108 11:34 14:30 33:18 ⛏ Fast Castle
32 1,605 12:07 16:06 31:57 ⛏ Fast Castle
26 1,308 11:51 23:04 40:26 ⛏ Fast Castle
22 1,103 12:12 16:15 25:23 ⛏ Fast Castle
10 506 11:28 23:32 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,495 14,370 20,150 2,900 84,915 89,934
27,275 29,530 19,545 2,150 78,500 85,346
23,335 19,865 7,795 1,235 52,230 58,657
19,335 14,825 12,525 1,150 47,835 58,641
21,885 13,795 9,805 2,150 47,635 54,666
7,865 6,580 1,125 1,540 17,110 18,056
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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