Arabia
509738332Analyzed1v1 RM
·
4d ago on Sep 27, 2026·
56m 37s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Atmaca3307's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 645,422 analysed 1v1 players on Arabia.
Atmaca3307
D
Feudal Age
13:21
vs 9:49
btm 3%
Castle Age
25:42
vs 21:49
btm 11%
Imperial Age
46:03
vs 38:58
btm 10%
eAPM
11
vs 38
btm 2%
First military
24:42
vs 10:33
btm 1%
▼
Slow Feudal Age at 13:21 — slower than 97% of analysed players on Arabia
▼
Slow Castle Age at 25:42 — slower than 89% of analysed players on Arabia
▼
Slow Imperial Age at 46:03 — slower than 90% of analysed players on Arabia
▼
Low eAPM (11) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
First military only at 24:42 (Scout Cavalry) — later than 99% of analysed players on Arabia
CallMeDad
C
Feudal Age
9:19
vs 9:49
top 30%
Castle Age
24:18
vs 21:49
btm 20%
Imperial Age
41:14
vs 38:58
btm 31%
eAPM
17
vs 38
btm 8%
First military
11:47
vs 10:33
btm 32%
▲
Fast Feudal Age at 9:19 — faster than 70% of analysed players on Arabia
▼
Slow Castle Age at 24:18 — slower than 80% of analysed players on Arabia
▼
Low eAPM (17) — busier hands win idle time back
▼
Town centers idle 10:18 of the first 24:18 — keep villagers queued