Arabia
509727892Analyzed1v1 RM
·
3d ago on Sep 27, 2026·
53m 55s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
Atmaca3307's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 647,336 analysed 1v1 players on Arabia.
Atmaca3307
D
Feudal Age
13:13
vs 9:49
btm 3%
Castle Age
27:49
vs 21:49
btm 5%
Imperial Age
42:55
vs 38:59
btm 21%
eAPM
12
vs 38
btm 2%
First military
22:00
vs 10:33
btm 3%
▼
Slow Feudal Age at 13:13 — slower than 97% of analysed players on Arabia
▼
Slow Castle Age at 27:49 — slower than 95% of analysed players on Arabia
▼
Slow Imperial Age at 42:55 — slower than 79% of analysed players on Arabia
▼
Low eAPM (12) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more
▼
First military only at 22:00 (Scout Cavalry) — later than 97% of analysed players on Arabia
jhimy007
D
Feudal Age
11:10
vs 9:49
btm 17%
Castle Age
27:46
vs 21:49
btm 5%
Imperial Age
44:43
vs 38:59
btm 14%
eAPM
14
vs 38
btm 4%
First military
17:12
vs 10:33
btm 10%
▼
Slow Feudal Age at 11:10 — slower than 83% of analysed players on Arabia
▼
Slow Castle Age at 27:46 — slower than 95% of analysed players on Arabia
▼
Slow Imperial Age at 44:43 — slower than 86% of analysed players on Arabia
▼
Low eAPM (14) — busier hands win idle time back
▼
Loom after the Feudal click (40:18) — usually safest before it
▼
First military only at 17:12 (Archer) — later than 90% of analysed players on Arabia
▲
Town centers almost never idle — 26s across the first 27:46