AoeStats
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Arena

506841773Analyzed
4v4 RM · 18d ago on Sep 15, 2026· 38m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Huns · Türkiye
1567
+11
🇨🇳 Italians · China
1566
+11
🇨🇳 Turks · China
1564
+12
🇨🇳 Japanese · China
1562
+12
🇹🇼 Persians · Taiwan
1562
-15
🇹🇼 Romans · Taiwan
1473
-12
🇨🇳 Turks · China
1451
-11
🇹🇼 Teutons · Taiwan
1376
-8
Player eAPM Actions Feudal Castle Imperial Opening
58 2,249 11:35 15:46 23:32 ⛏ Fast Castle
44 1,717 9:57 13:51 — ⛏ Fast Castle
42 1,634 9:06 24:55 35:43 ⚔ Towers FC
41 1,576 10:55 17:00 38:35 ⛏ Fast Castle
40 1,562 11:22 15:19 27:39 ⛏ Fast Castle
33 1,263 11:37 15:14 37:20 ⛏ Fast Castle
27 1,041 12:04 19:01 26:32 ◆ FC into Fast Imp
25 946 10:34 14:30 32:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,575 12,040 14,195 1,700 57,510 65,832
17,240 10,658 3,405 1,865 33,168 37,087
15,530 12,159 4,135 1,305 33,129 36,479
14,145 8,310 3,860 1,225 27,540 30,825
11,450 7,175 1,605 1,425 21,655 25,269
9,000 6,527 4,875 990 21,392 23,009
7,200 7,216 3,510 145 18,071 21,916
4,575 7,563 2,845 1,090 16,073 16,556
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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