AoeStats
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Arena

506126581Analyzed
4v4 RM · 21d ago on Sep 12, 2026· 37m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1636
+12
🇨🇳 Slavs · China
1596
+13
🇸🇬 Poles · Singapore
1551
+15
🇨🇳 Britons · China
1490
+18
🇨🇳 Italians · China
1542
-15
🇨🇳 Turks · China
1539
-15
🇨🇳 Japanese · China
1537
-15
🇨🇳 Mongols · China
1506
-13
Player eAPM Actions Feudal Castle Imperial Opening
67 2,501 10:44 14:26 36:00 ⚔ FC into Archers
53 2,007 11:02 14:35 34:25 ⛏ Fast Castle
48 1,803 10:28 14:07 — ⛏ Fast Castle
42 1,590 9:37 13:26 35:41 ⛏ Fast Castle
40 1,516 10:48 17:18 — ⛏ Fast Castle
30 1,135 11:33 16:09 21:17 ◆ FC into Fast Imp
29 1,087 10:46 14:31 27:57 ⛏ Fast Castle
27 1,016 10:47 15:40 28:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,525 13,205 11,385 1,710 49,825 52,834
23,550 11,195 9,420 1,000 45,165 47,409
20,450 12,210 9,700 1,600 43,960 50,182
12,800 15,503 6,520 950 35,773 38,355
10,975 12,660 2,785 970 27,390 29,507
10,490 8,070 6,600 0 25,160 28,178
8,525 9,283 5,685 1,500 24,993 26,459
9,785 7,010 3,725 975 21,495 23,509
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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