AoeStats
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Arena

505238217Analyzed
4v4 RM · 25d ago on Sep 8, 2026· 30m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Italians · China
1545
+16
🇨🇳 Turks · China
1543
+16
🇨🇳 Japanese · China
1541
+16
🇨🇳 Mongols · China
1507
+17
1570
-19
1569
-17
1562
-17
1447
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 1,543 10:29 14:02 — ⛏ Fast Castle
43 1,302 10:36 17:08 — ⛏ Fast Castle
42 1,275 9:43 13:25 — ⛏ Fast Castle
37 1,117 10:20 14:30 — ⚔ FC into Archers
34 1,014 8:57 19:36 27:03 ⛏ Fast Castle
29 873 12:00 16:07 20:59 ◆ FC into Fast Imp
27 808 11:01 15:42 28:09 ⛏ Fast Castle
26 788 10:40 14:31 27:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,545 9,990 3,345 950 27,830 28,384
11,990 9,470 3,150 300 24,910 28,679
7,600 7,960 3,290 850 19,700 22,902
10,210 5,670 2,820 200 18,900 21,787
6,830 6,800 4,000 85 17,715 18,517
6,100 6,449 3,295 145 15,989 18,776
5,725 5,215 3,700 655 15,295 17,710
7,290 4,310 2,560 650 14,810 16,567
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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