AoeStats
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Arena

505003436Analyzed
4v4 RM · 26d ago on Sep 7, 2026· 30m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Goths · Türkiye
1648
+13
🇨🇳 Franks · China
1626
+13
1597
+15
🇨🇳 Byzantines · China
1584
+15
🇨🇳 Italians · China
1583
-15
🇨🇳 Turks · China
1580
-14
🇨🇳 Japanese · China
1578
-14
🇨🇳 Mongols · China
1537
-13
Player eAPM Actions Feudal Castle Imperial Opening
60 1,820 8:41 30:00 — ⚔ Towers FC
52 1,564 10:26 — —
44 1,344 8:50 14:29 — ⛏ Fast Castle
41 1,232 10:05 13:58 26:23 ⛏ Fast Castle
39 1,179 10:39 14:39 — ⛏ Fast Castle
37 1,120 10:18 14:04 27:28 ⛏ Fast Castle
32 973 11:56 16:19 20:52 ◆ FC into Fast Imp
29 895 12:16 15:49 29:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,970 8,060 4,350 850 29,230 29,552
12,220 8,684 2,720 955 24,579 28,290
11,465 8,775 2,160 400 22,800 25,372
6,685 6,135 3,725 0 16,545 19,026
6,075 5,105 2,865 750 14,795 17,585
6,125 4,955 1,550 940 13,570 14,894
4,825 3,310 300 850 9,285 12,929
2,900 2,115 150 635 5,800 6,296
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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