AoeStats
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Nomad

510778406Analyzed
2v2 RM · 11h ago on Oct 2, 2026· 63m 38s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Japanese · Japan
917
+17
🇩🇪 Persians · Germany
883
+17
🇮🇹 Bohemians · Italy
928
-17
🇮🇹 Teutons · Italy
927
-17
Player eAPM Actions Feudal Castle Imperial Opening
28 1,764 15:22 20:29 41:07 ⛏ Fish Boom FC
23 1,480 14:52 20:08 34:25 ⛏ Fish Boom FC
19 1,239 14:19 22:48 44:11 ⚔ Fish Boom into Drush FC into Archers
18 1,176 14:57 20:57 35:20 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,975 28,023 21,760 5,765 73,523 74,555
18,575 29,610 9,305 3,860 61,350 66,874
15,435 18,135 12,365 2,900 48,835 57,354
12,445 10,370 7,835 985 31,635 32,648
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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