AoeStats
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Black Forest

510721108Analyzed
2v2 RM · 14h ago on Oct 2, 2026· 50m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Bohemians · Italy
922
+10
🇮🇹 Teutons · Italy
921
+10
🇦🇷 Huns · Argentina
791
-15
🇦🇷 Franks · Argentina
755
-9
Player eAPM Actions Feudal Castle Imperial Opening
31 1,580 11:48 16:31 34:56 ⛏ Fast Castle
20 1,006 13:42 17:52 32:11 ⛏ Fast Castle
19 972 13:16 19:41 34:18 ⛏ Fast Castle
16 788 13:08 19:26 34:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,585 9,505 12,545 4,000 45,635 62,878
17,255 19,351 6,235 1,760 44,601 72,232
17,630 11,260 10,325 3,580 42,795 50,378
14,000 11,987 5,510 2,870 34,367 38,354
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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