AoeStats
← Augustus Bombastus von Hohenheim

Nomad

510360838Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 38m 43s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vikings · Germany
1736
+16
🇩🇪 Spanish · Germany
1549
+23
🇧🇩 Huns · Bangladesh
1733
-20
🇨🇦 Ethiopians · Canada
1704
-19
Player eAPM Actions Feudal Castle Imperial Opening
81 3,148 13:29 17:05 — ⚔ Fish Boom into Archers FC
65 2,532 11:50 17:59 31:54 ⚔ Fish Boom into Archers
41 1,596 14:29 17:56 32:58 ⛏ Fish Boom FC into Fire Galleys
30 1,181 13:31 17:20 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,735 18,148 6,865 1,920 42,668 44,552
10,460 11,811 6,085 1,600 29,956 30,594
7,200 9,048 4,560 300 21,108 22,787
5,925 6,988 1,025 1,675 15,613 16,337
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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