AoeStats
← Augustus Bombastus von Hohenheim

Nomad

510056567Analyzed
3v3 RM · 3d ago on Sep 29, 2026· 24m 45s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1702
+15
🇧🇩 Goths · Bangladesh
1686
+16
🇨🇦 Bohemians · Canada
1664
+17
🇹🇷 Portuguese · Türkiye
1837
-22
🇩🇪 Bulgarians · Germany
1643
-14
🇭🇰 Magyars · Hong Kong SAR China
1579
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 1,323 12:26 16:31 — ⛏ Fish Boom FC
50 1,248 14:48 19:23 — ⛏ Fish Boom FC
49 1,214 12:57 17:44 — ⛏ Fish Boom FC
44 1,078 11:58 — — ⚔ Fish Boom into Archers into Towers
37 904 12:12 19:06 — ⚔ Fish Boom into Galleys FC into Scouts
36 884 14:29 — — ⚔ Fish Boom into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
6,410 7,370 1,295 300 15,375 15,699
4,550 7,225 2,195 300 14,270 13,812
6,505 5,080 1,855 100 13,540 13,324
4,225 4,501 1,935 850 11,511 10,932
4,100 4,815 320 390 9,625 9,574
3,570 3,441 975 350 8,336 8,239
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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