AoeStats
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Coastal Forest

510659938Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 62m 50s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
1256
+13
🇦🇷 Lithuanians · Argentina
1116
+19
🇺🇸 Mongols · United States
1184
-16
🇺🇸 Slavs · United States
1181
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 3,085 12:12 15:58 53:29 ⛏ Fish Boom FC
37 2,343 9:38 29:55 56:52 ⚔ M@A into Skirms
31 1,965 10:44 16:10 47:38 ⚔ FC into Archers
24 1,503 11:50 15:44 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,290 23,530 7,175 2,300 59,295 64,324
17,155 23,440 5,795 2,800 49,190 52,610
8,850 16,828 18,320 1,600 45,598 49,517
17,330 4,504 14,270 2,050 38,154 39,559
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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