AoeStats
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Coastal Forest

510652369Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 32m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1156
+14
🇺🇸 Slavs · United States
1153
+14
🇦🇷 Khitans · Argentina
1107
-14
🇮🇳 Chinese · India
1103
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 1,469 11:36 15:32 — ⛏ Fish Boom FC
31 1,011 9:55 29:24 — ⚔ M@A into Skirms
28 906 9:53 24:18 — ⚔ M@A into Archers into Scouts
11 350 12:41 24:26 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
7,200 8,850 3,215 1,500 20,765 24,505
7,650 5,188 1,385 2,095 16,318 17,941
7,525 4,295 1,835 100 13,755 14,027
6,270 5,355 790 650 13,065 16,838
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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