AoeStats
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Nomad

505780611Analyzed
4v4 RM · 23d ago on Sep 11, 2026· 63m 30s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Portuguese · United States
1072
+14
🇺🇸 Slavs · United States
1066
+15
🇺🇸 Japanese · United States
1027
+16
🇺🇸 Khmer · United States
981
+18
🇦🇷 Magyars · Argentina
1107
-18
🇦🇷 Tatars · Argentina
1081
-18
🇦🇷 Malians · Argentina
1041
-16
🇦🇷 Goths · Argentina
909
-28
Player eAPM Actions Feudal Castle Imperial Opening
38 2,398 16:56 21:25 37:24 ⛏ Fish Boom FC
34 2,185 16:00 22:13 44:13 ⛏ Fish Boom FC
32 2,055 14:36 24:53 42:37 ⚔ Fish Boom into Scouts
30 1,902 14:03 23:41 40:04 ⛏ Fish Boom FC
30 1,909 14:44 19:26 — ⛏ Fast Castle
29 1,833 16:37 25:31 53:46 ⛏ Fish Boom FC
20 1,293 15:09 23:17 — ⚔ Fish Boom into Archers
20 1,295 14:29 18:48 39:53 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
27,460 17,410 22,435 2,805 70,110 78,019
22,230 31,883 10,670 4,880 69,663 92,024
16,300 25,340 16,880 4,205 62,725 66,725
27,205 11,115 15,970 3,350 57,640 61,955
27,050 15,023 13,665 1,015 56,753 62,318
18,865 9,020 8,625 2,925 39,435 54,671
8,345 9,550 4,525 3,120 25,540 26,780
4,300 5,569 1,975 450 12,294 12,889
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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