AoeStats
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Nomad

505776439Analyzed
4v4 RM · 22d ago on Sep 11, 2026· 35m 8s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1060
+12
🇺🇸 Slavs · United States
1054
+12
🇺🇸 Japanese · United States
1013
+14
🇺🇸 Khmer · United States
965
+16
🇲🇽 Sicilians · Mexico
1001
-15
🇨🇱 Lithuanians · Chile
999
-15
🇨🇱 Khmer · Chile
954
-13
🇺🇸 Magyars · United States
907
-11
Player eAPM Actions Feudal Castle Imperial Opening
34 1,187 15:08 — — ⚔ M@A Rush
30 1,066 16:24 19:56 34:18 ⛏ Fish Boom FC
28 975 16:15 28:16 — ⚔ Fish Boom into Towers FC
27 943 13:59 25:39 — ⚔ M@A FC into Scouts
21 722 13:26 17:39 — ⛏ Fish Boom FC
18 617 14:37 20:24 — ⛏ Fast Castle
16 572 15:38 19:23 — ⛏ Fish Boom FC
15 519 16:59 25:19 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,395 7,865 3,325 2,050 22,635 23,708
9,000 8,975 3,295 1,185 22,455 25,785
6,855 5,255 1,195 2,450 15,755 18,986
6,310 4,842 1,050 750 12,952 12,302
6,130 3,715 1,185 850 11,880 14,316
5,095 4,394 555 1,495 11,539 11,163
4,215 3,895 970 800 9,880 9,431
3,780 1,945 580 0 6,305 7,248
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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