AoeStats
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Arabia

510460619Analyzed
1v1 RM · 22h ago on Oct 1, 2026· 43m 30s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1120
+17
🇨🇳 Goths · China
1131
-17
Player eAPM Actions Feudal Castle Imperial Opening
49 2,111 10:36 14:16 35:16 ⛏ Fast Castle
38 1,669 8:50 18:36 32:51 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
15,880 17,797 11,185 2,945 47,807 51,491
16,200 14,797 4,445 855 36,297 39,962
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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