AoeStats
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MegaRandom

504507091Analyzed
2v2 RM · 27d ago on Sep 5, 2026· 25m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Franks · Germany
586
+21
580
+21
🇨🇿 Teutons · Czechia
742
-22
🇮🇳 Franks · India
661
-20
Player eAPM Actions Feudal Castle Imperial Opening
15 397 11:57 22:12 — ⛏ Fish Boom
12 320 10:35 22:39 — ⚔ Scout Rush
10 264 12:24 — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
5,955 4,758 580 100 11,393 13,053
5,245 4,255 300 0 9,800 10,755
3,580 2,145 250 0 5,975 8,811
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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