AoeStats
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Arabia

507845984Analyzed
2v2 RM · 13d ago on Sep 19, 2026· 41m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Vikings · Poland
1012
+15
🇵🇱 Persians · Poland
1004
+15
🇪🇸 Khmer · Spain
987
-15
🇪🇸 Tatars · Spain
979
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 2,080 11:13 23:44 — ⚔ Archer Rush
43 1,789 10:47 21:21 41:29 ⚔ Archers into Skirms
34 1,436 9:46 26:54 — ⚔ Scouts into Skirms
25 1,038 10:08 22:26 — ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
13,250 9,136 4,595 1,800 28,781 36,746
8,910 8,578 6,245 950 24,683 27,318
9,960 8,240 2,325 975 21,500 23,517
8,700 7,053 2,050 100 17,903 20,674
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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