AoeStats
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Arabia

507835186Analyzed
2v2 RM · 13d ago on Sep 19, 2026· 68m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Celts · Spain
969
+18
🇪🇸 Khitans · Spain
961
+18
🇬🇧 Bulgarians · United Kingdom
1024
-18
🇬🇧 Romans · United Kingdom
1000
-18
Player eAPM Actions Feudal Castle Imperial Opening
47 3,232 11:15 22:45 36:21 ⚔ Drush FC
38 2,624 10:11 22:26 40:33 ⚔ Archer Rush
27 1,862 9:54 21:16 39:48 ⚔ Archer Rush
18 1,256 9:48 21:59 — ⚔ M@A FC

Resources

Player Food Wood Gold Stone Spent Collected
36,695 15,201 12,095 2,385 66,376 98,405
21,430 14,665 8,125 2,680 46,900 67,831
22,075 9,517 7,385 2,360 41,337 45,556
15,515 14,215 3,655 2,545 35,930 37,638
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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